DIGITAL TECHNOLOGIES AND TRENDS IN CULTURAL HERITAGE
Keywords:
archaeology, cultural heritage, cyber, digital, virtual, 3D, archaeometry, museums, world wide web, interaction, gamification, augmented, SfMAbstract
The New technologies alter our lives and the way in which we perceive it beyond the imaginable. This fur- ther ulterior over is the point in space-time in which coalition of science, technology and art openly com- bined for the 3rd Cultural Revolution, and for environmentally sustainable abundance. However, this time, the “Beyond” not only explores the dynamic 3D screen, it moves on from the bits to the atoms and incorpo- rates 3D-printing and digital cloud-distribution which combined to relevant scanning or photographic tech- nologies create a virtual environment as a real world. We are entering the central source for current and emerging trends in cultural heritage informatics with new disciplines, sub-disciplines and terminology to emerge. Virtual, cyber-archaeology and cultural heritage to cyber-archaeometry, are matters that are tackled. The virtual archaeology case studies, over the World, as a result of advanced technology emerging from computer sciences, however, stress the naturalistic methodology, challenges digital reconstructions and seri- ous games. There may provoke also harassment and emergence of fundamental hermeneutical questions which serve as the basis of a synoptic and synthetic philosophy that combines art and science corresponding to classical techne, logos and ethos.