A 3D PEDAGOGICAL HERITAGE TOOL USING GAME TECHNOLOGY
Keywords:
Game-based learning, digital archaeology, Kinect-projection, pedagogy.Abstract
This paper will propose and address issues that contribute to a serious challenge for virtual heritage: that there are few successful, accessible and durable examples of computer game technology and genres applied to heritage. Secondly, it will argue that the true potential of computers for heritage has not been fully lever- aged and it will provide a case study of a game engine technology not used explicitly as a game but as a se- rious pedagogical tool for 3D digital heritage environments.