BEYOND 3D MODELS: SIMULATION OF TEMPORALLY EVOLVING MODELS IN STELLARIUM
Keywords:
Virtual Archaeology, 3D Computer Graphics, Archaeoastronomical SimulationAbstract
In recent years the open-source desktop planetarium Stellarium has gained high popularity for simulation in
archaeoastronomy, and we have improved recent versions to also become accurate enough for such
applications. A dedicated plugin which we introduced a few years ago can be used to visualize loadable
scenes of 3D reconstructions of past or present monuments in their landscape. However, while Stellarium
can simulate the view of the sky and positions of celestial objects and their respective motions over several
millennia in sufficient accuracy for most historical applications, the 3D plugin until recently could only show
one static version of a landscape. However, landscapes and monuments may have changed, temples may
have been rebuilt and rededicated in part to reflect changes in the sky caused by precession, changes in
ecliptic obliquity or stellar proper motion. Our latest developments in Stellarium now enable the simulation
of phased or temporally evolving three-dimensional sceneries under Stellarium’s sky by configuring parts of
the 3D model with material properties that can be used to hide parts of the monument when they don’t fit
the epoch of the currently simulated sky.