EXPLORATION OF MALTESE PREHISTORIC TEMPLES THROUGH THE APPLICATION OF MULTIMEDIA TECHNOLOGIES

Authors

  • BERNADETTE FLYNN The Griffith Film School, Nathan Campus Griffith University, Nathan, Queensland 4111, Australia

Keywords:

Navigation, Computer Games, Spatial Exploration, Aesthetics

Abstract

This paper focuses on the archaeology of the Maltese Megalithic temples and the application of multimedia techniques to create compelling cultural experiences. In 2001, the UNESCO Megalithic temple Mnajdra in southeast Malta, one of the oldest freestanding monuments in the world, suffered a severe vandalism attack that drew attention to the strong need to protect and conserve heritage monuments. Mnajdra is classed by ICOMOS Malta as level 5 (showing intense signs of risk without possible reversibility). In light of the importance of material Megalithic artefact and the increased pressure of tourism, it is important to find creative solutions to physical visitation that continue to provide meaningful experiences for visitors.

This paper investigates how digital media and screen-based navigation can be utilised to pro-vide engagement with Maltese prehistory.Rather than questions of preservation and conservation,issues of spatial navigation and end-user interaction are addressed. Using methodologies from computer games, the paper addresses how the visitor might interact with Maltese Megalithic temple culture through the construction of scenarios that create cultural and social presence.

Drawing on the work of Maltese archaeologists including Dr Jon D.Evans and Dr David Trump, the paper proposes that the role of archaeological integrity and research is central to the design of effective cultural heritage experiences.Describing visualisation and forms of userembodiment, the paper outlines the principles of spatial navigation for different social groups and sets of cultural knowledge. This approach enables different communities of end-users, such as cultural historians, archaeologists and tourists, to engage in enhanced social interaction with cultural and heritage spaces.

The approach taken in the paper can be summarsed thus

  • Develop new interactive context of Maltese prehistoryby applying gameplay and associated multimedia methodology.
  • Identify the principles ofspatial navigation for creating culturaland social presence
  • Demonstrate how visualisation techniques can be developed for the exploration of temple spaces.
  • Investigate the construction of metaphysical or symbolic ritual environments through abstract avatars, performance modes, sonicand spatial models.

Such concerns are formative ones for the crossover between archaeological research and digital media. New knowledge in this area contributes to further understanding of the procedures Maltese and intenational communities might use to construct new modes of engagement for Megalithic cultural heritage.This research is also applicable o the development of protocols for sharing Maltese heritage material across intemational archaeological communities, museums and commercial ventures.

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Published

2023-07-21

Issue

Section

Articles